CRAFT.DAT: - each entry is 104 bytes long

Offset 00 - Craft Type - Possible Values  =  00 - Skyranger
                                                           01 - Lightning
                                                           02 - Avenger
                                                           03 - Intercepter
                                                           04 - Firestorm
                                                           FF - Destroyed or not used

Offset 01 - Left Weapon - Possible Values   =  00 - Stingray Launcher
                                                               01 - Avalanche Launcher
                                                               02 - Cannon
                                                               03 - Fusion Ball Launcher
                                                               04 - Laser Cannon
                                                               05 - Plasma Cannon
 

Offset 02 - Ammo for left Weapon - Possible Values   =  00 to 64 - no weapon has more than 100 ammo (64 in hex = 100)

Offset 03 - Center Weapon - Possible Values   =  00 - Stingray Launcher
                                                                  01 - Avalanche Launcher
                                                                  02 - Cannon
                                                                  03 - Fusion Ball Launcher
                                                                  04 - Laser Cannon
                                                                  05 - Plasma Cannon


Offset 04 - Ammo for Center Weapon - Possible Values   =  00 to 64 - no weapon has more than 100 ammo (64 in hex = 100)

Offset 05 - Right Weapon - Possible Values   =  00 - Stingray Launcher
                                                                01 - Avalanche Launcher
                                                                02 - Cannon
                                                                03 - Fusion Ball Launcher
                                                                04 - Laser Cannon
                                                                05 - Plasma Cannon


Offset 06 - Ammo for Right Weapon - Possible Values   =  00 to 64 - no weapon has more than 100 ammo (64 in hex = 100)

Offset 07 to 09 - NEED HELP

Offset 0A & 0B - Damage (low bit then high bit respectively) - Possible values = no more than FF 7F (which translates to 7F FF), going beyond that makes it negative.

Offset 0C to 17 - NEED HELP

Offset 18 & 19 - Fuel (low bit then high bit respectively) - Possible values = no more than FF 7F (which translates to 7F FF), going beyond that makes it negative.

Offset 1A - Base Reference - Possible Values = Base Number from LOC.DAT

Offset 1B to 29 - NEED HELP

Offset 2A - Ready Status - Possible Values   =    00 - Ready
                                                                  01 - Out
                                                                  02 - Repairs
                                                                  03 - Refueling
                                                                  04 - Re-arming

Offset 2B - NEED HELP

Offset 2C - Tank/Cannon - Possible Values   =  00 to 64

Offset 2D - Tank/Rocket Launcher - Possible Values   =  00 to 64

Offset 2E - Tank/Laser Cannon - Possible Values   =  00 to 64

Offset 2F - Hover Tank/Plasma - Possible Values   =  00 to 64

Offset 30 - Hover Tank/Launcher - Possible Values   =  00 to 64

Offset 31 - Pistol - Possible Values   =  00 to 64

Offset 32 - Pistol Clip - Possible Values   =  00 to 64

Offset 33 - Rifle - Possible Values   =  00 to 64

Offset 34 - Rifle Clip - Possible Values   =  00 to 64

Offset 35 - Heavy Cannon - Possible Values   =  00 to 64

Offset 36 - HC- AP Ammo - Possible Values   =  00 to 64

Offset 37 - HC-HE Ammo - Possible Values   =  00 to 64

Offset 38 - HC-IN Ammo - Possible Values   =  00 to 64

Offset 39 - Auto-Cannon - Possible Values   =  00 to 64

Offset 3A - Ac- AP Ammo - Possible Values   =  00 to 64

Offset 3B - Ac -he Ammo - Possible Values   =  00 to 64

Offset 3C - Ac- and Ammo - Possible Values   =  00 to 64

Offset 3D - Rocket Launcher - Possible Values   =  00 to 64

Offset 3E - Small Rocket - Possible Values   =  00 to 64

Offset 3F - Large Rocket - Possible Values   =  00 to 64

Offset 40 - Incendiary Rocket - Possible Values   =  00 to 64

Offset 41 - Laser Pistol - Possible Values   =  00 to 64

Offset 42 - Laser Rifle - Possible Values   =  00 to 64

Offset 43 - Heavy Laser - Possible Values   =  00 to 64

Offset 44 - Grenade - Possible Values   =  00 to 64

Offset 45 - Smoke Grenade - Possible Values   =  00 to 64

Offset 46 - Proximity Grenade - Possible Values   =  00 to 64

Offset 47 - High Explosive - Possible Values   =  00 to 64

Offset 48 - Motion Scanner - Possible Values   =  00 to 64

Offset 49 - Medi- Pack - Possible Values   =  00 to 64

Offset 4A - Psi- Amp - Possible Values   =  00 to 64

Offset 4B - Stun Rod - Possible Values   =  00 to 64

Offset 4C - Electro-Flare - Possible Values   =  00 to 64

Offset 4D to 52 - NEED HELP

Offset 53 - Heavy Plasma - Possible Values   =  00 to 64

Offset 54 - Heavy Plasma Clip - Possible Values   =  00 to 64

Offset 55 - Plasma Rifle - Possible Values   =  00 to 64

Offset 56 - Plasma Rifle Clip - Possible Values   =  00 to 64

Offset 57 - Plasma Pistol - Possible Values   =  00 to 64

Offset 58 - Plasma Pistol Clip - Possible Values   =  00 to 64

Offset 59 - Blaster Launcher - Possible Values   =  00 to 64

Offset 5A - Blaster Bomb - Possible Values   =  00 to 64

Offset 5B - Small Launcher - Possible Values   =  00 to 64

Offset 5C - Stun Bomb - Possible Values   =  00 to 64

Offset 5D - Alien Grenade - Possible Values   =  00 to 64

Offset 5E - NEED HELP

Offset 5F - Mind Probe - Possible Values   =  00 to 64

Offset 60 to 67 - NEED HELP

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